Showing posts with label MAYA. Show all posts
Showing posts with label MAYA. Show all posts

Wednesday, 2 November 2011

Lynda.com - Game Character Creation in Maya




Course name:
Game Character Creation in Maya

Author:
Chris Reilly

Duration:
02h 58m

Released on:
9/15/2011

Exercise files:
Yes

Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly’s course covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor. Exercise files accompany the course.
 Topics include:
  • Optimizing, extruding, and sculpting geometry
  • Modeling a character's head and body
  • UV-mapping the head and body
  • Mirroring and texturing
  • Setting up the skeleton
  • Rigging the head and body
  • Skin binding & weight painting
  • Controlling animation with scripts in Unity
  
Author : 

Chris Reilly

Chris Reilly is a Los Angeles-based artist, writer, and teacher. Chris received his BFA with a focus on New Media from the School of the Art Institute of Chicago in 2006. Since 2003, Chris has shown work in solo and group art exhibitions in the US and Europe. His media of choice include modded video games, virtual/augmented reality, scripting/programming, kinetic sculpture, robots, and digital prints. Chris wears many hats professionally: mobile game developer, web programmer, digital fabrication specialist, small business owner, and open-source hardware/software developer. 

Videos 

Introduction
    Welcome
    What you need to know before watching this course
    Understanding game asset creation
    Using the exercise files
1. Overview of Maya Modeling Tools
    Setting up scene folders (Maya and Unity)
    Optimizing geometry
    Using symmetry
    Extruding geometry
    Sculpting geometry
    Importing reference sketches
2. Insect Character Creation: Modeling the Body
    Modeling the head and nose
    Creating the mouth
    Crafting the eyes
    Building the body and a wing
    Forming the limbs
    Adding finishing touches
3. Insect Character Creation: Texturing
    UV mapping overview
    UV mapping the body parts
    UV mapping the face
    UV mapping wrap-up
    Mirroring
    Texturing
    Normal mapping
4. Insect Character Creation: Rigging and Animating
      Setting up the skeleton
      Building the spine
      Finishing the skeleton
      Rigging the legs and feet
      Rigging the torso
      Rigging the arms and hands
      Rigging the face and head
      Rigging wrap-up
      Skin binding and weight painting
      Animating in Maya
5. Importing into Unity
      Exploring the Unity interface
      Importing character and animations into Unity
      Controlling animations with scripts: Third-person character controller
      Controlling animations with scripts: Third-person camera controller
      Making read/write animations using UnityScript Editor
      Controlling scripts with animation events
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Download : Lynda.com - Game Character Creation in Maya [File sonic link]