Course name:
Game Character Creation in Maya
Author:
Chris Reilly
Duration:
02h 58m
Released on:
9/15/2011
Exercise files:
Yes
Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly’s course covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor. Exercise files accompany the course.
Topics include:
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Author :
Chris Reilly
Chris Reilly is a Los Angeles-based artist, writer, and teacher. Chris received his BFA with a focus on New Media from the School of the Art Institute of Chicago in 2006. Since 2003, Chris has shown work in solo and group art exhibitions in the US and Europe. His media of choice include modded video games, virtual/augmented reality, scripting/programming, kinetic sculpture, robots, and digital prints. Chris wears many hats professionally: mobile game developer, web programmer, digital fabrication specialist, small business owner, and open-source hardware/software developer.Videos Introduction
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1. Overview of Maya Modeling Tools
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2. Insect Character Creation: Modeling the Body
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3. Insect Character Creation: Texturing
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4. Insect Character Creation: Rigging and Animating
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5. Importing into Unity
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